Elite dangerous powerplay factions

broken image

Without CC, a Power cannot expand or protect its territory. The bigger the population of a system, the greater the amount of CC can be exploited from it. CC represents a combination of financial, political and social weight that can be channeled into use by each individual Power.ĬC is received from systems under the control of a Power. Ultimately though, each Power stands alone.Įach Power uses a resource called Command Capital (CC) to pay for its endeavors. While many Powers are aligned directly with major factions, others are not and will act independently.Their holdings within a system are determined by their influence and any conflicts that arise. Whichever minor faction holds the main station of a system rules the system. Minor factions generally control individual areas of space within a system.Many minor factions align themselves with major factions, adopting their laws and customs. There are three of these factions: The Alliance, Empire, and Federation. Major factions are super powers that control vast areas of inhabited space.Powers are different from the major and minor factions encountered in-game.

broken image

The Core Systems (aka 'the Bubble') are a sphere of about 150 light years around Sol with over 19,000 inhabited systems where powers compete for influence, resources, territory and control.

broken image

Powers are powerful individuals and organizations which you can ally with to help guide their strategy, and take on special objectives to advance shared goals.

broken image